Witam, mam otóż taki mały problem, chciałbym aby na moim serwerze po wybraniu pracy dawało automatycznie przedmioty ale nie mam pojęcia jak to zrobić, pomożecie mi? Oto conifg, którego używam.
# Jobs configuration.
#
# Stores information about each job.
#
# For example configurations, visit
Zaloguj lub
zarejestruj się aby zobaczyć ten link.
Jobs:
Hunter:
max-level: 80
income-progression-equation: baseincome*((0.20)^(joblevel-1))
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
fullname: Hunter
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
ChatColour: RED
Kill:
Sheep:
experience: 1.5
income: 1.5
Chicken:
experience: 1.5
income: 1.5
Wolf:
experience: 1.0
income: 1.0
Cow:
experience: 1.5
income: 1.5
Pig:
experience: 1.5
income: 1.5
shortname: H
slots: 20
chat-display: full
Miner:
max-level: 50
income-progression-equation: baseincome*((1.05)^(joblevel-1))
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
fullname: Miner
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
experience: 0.3
income: 0.2
GOLD_ORE:
experience: 1.5
income: 1.0
LAPIS_ORE:
experience: 1.5
income: 1.0
REDSTONE_ORE:
experience: 1.5
income: 0.2
IRON_ORE:
experience: 1.0
income: 0.2
MOSSY_COBBLESTONE:
experience: 1.0
income: 1.0
COAL_ORE:
experience: 0.75
income: 0.5
OBSIDIAN:
experience: 0.2
income: 1.5
DIAMOND_ORE:
experience: 5.0
income: 4.0
ChatColour: DARK_GRAY
Place:
IRON_ORE:
experience: -10.0
income: -5.0
RAILS:
experience: 0.0
income: 1.0
GOLD_ORE:
experience: -10.0
income: -5.0
shortname: M
slots: 20
chat-display: full
Assasin:
max-level: 110
income-progression-equation: baseincome*((0.50)^(joblevel-1))
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
fullname: Assasin
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
ChatColour: YELLOW
Kill:
Player:
experience: 20.0
income: 30.0
shortname: An
slots: 20
chat-display: none
Guard:
max-level: 80
income-progression-equation: baseincome*((0.50)^(joblevel-1))
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
fullname: Guard
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
ChatColour: RED
custom-kill:
Assasin:
experience: 30.0
income: 30.0
Kill:
Giant:
experience: 5.0
income: 5.0
Skeleton:
experience: 5.0
income: 1.0
Creeper:
experience: 5.0
income: 5.0
Spider:
experience: 5.0
income: 1.0
Slime:
experience: 5.0
income: 1.0
Zombie:
experience: 3.0
income: 1.0
Ghast:
experience: 5.0
income: 1.0
PigZombie:
experience: 2.0
income: 1.0
Wolf:
experience: 5.0
income: 1.0
shortname: G
slots: 20
chat-display: full
Fisherman:
slots: 20
max-level: 60
income-progression-equation: baseincome*((0.20)^(joblevel-1))
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
fullname: Fisherman
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
ChatColour: AQUA
shortname: Fi
Fish:
RAW_FISH:
experience: 2.5
income: 3.5
chat-display: full
Farmer:
max-level: 50
income-progression-equation: baseincome*((0.20)^(joblevel-1))
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
fullname: Farmer
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
Melon:
experience: 1.0
income: 1.0
SUGAR_CANE_BLOCK:
experience: 1.0
income: 1.0
CROPS-7:
experience: 0.5
income: 2.0
Pumpkin:
experience: 1.0
income: 1.0
ChatColour: BLUE
Place:
SEEDS:
experience: 1.0
income: 0.5
SUGAR_CANE_BLOCK:
experience: 1.0
income: 1.0
MELON_SEEDS:
experience: 1.0
income: 0.2
shortname: Fa
slots: 20
chat-display: full
Woodcutter:
max-level: 50
income-progression-equation: baseincome*((0.10)^(joblevel-1))
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
fullname: Woodcutter
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
experience: 0.5
income: 0.5
ChatColour: GREEN
Place:
SAPLING:
experience: 0.1
income: 1.0
WOOD:
experience: -5.0
income: -5.0
shortname: W
slots: 5
chat-display: full
Digger:
max-level: 50
income-progression-equation: baseincome*((0.20)^(joblevel-1))
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
fullname: Digger
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
experience: 0.1
income: 0.0
SAND:
experience: 0.2
income: 0.5
GRASS:
experience: 0.1
income: 0.0
GRAVEL:
experience: 0.2
income: 0.5
CLAY:
experience: 0.5
income: 1.0
ChatColour: GOLD
shortname: D
slots: 20
chat-display: full