Przez
HARDKAMIL
Witam, proszę o poprawienie/napisanie mi co źle zrobiłem:
Entity Steve:
package net.minecraft.src;
public class EntitySteve extends EntityAnimal
{
public EntitySteve(World par1World)
{
super(par1World);
this.texture = "/HardKamil/Steve.png";
this.setSize(0.9F, 1.3F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
this.tasks.addTask(2, new EntityAIMate(this, 0.2F));
this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.shiftedIndex, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
public int getMaxHealth()
{
return 30;
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.none.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.none.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.none.hurt";
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.func_85030_a("mob.none.step", 0.15F, 1.0F);
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return Item.ingotIron.shiftedIndex;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean par1, int par2)
{
int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
int var4;
for (var4 = 0; var4 < var3; ++var4)
{
this.dropItem(Item.ingotIron.shiftedIndex, 1);
}
var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
for (var4 = 0; var4 < var3; ++var4)
{
if (this.isBurning())
{
this.dropItem(Item.redstone.shiftedIndex, 1);
}
else
{
this.dropItem(Item.ingotGold.shiftedIndex, 1);
}
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
if (var2 != null && var2.itemID == Item.bucketEmpty.shiftedIndex)
{
if (--var2.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketLava));
}
else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketLava)))
{
par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketLava.shiftedIndex, 1, 0));
}
return true;
}
else
{
return super.interact(par1EntityPlayer);
}
}
/**
* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
*/
public EntitySteve spawnBabyAnimal(EntityAgeable par1EntityAgeable)
{
return new EntitySteve(this.worldObj);
}
public EntityAgeable func_90011_a(EntityAgeable par1EntityAgeable)
{
return this.spawnBabyAnimal(par1EntityAgeable);
}
}
Entity Notch:
package net.minecraft.src;
public class EntityNotch extends EntityAnimal
{
public EntityNotch(World par1World)
{
super(par1World);
this.texture = "/HardKamil/Notch.png";
this.setSize(0.9F, 1.3F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
this.tasks.addTask(2, new EntityAIMate(this, 0.2F));
this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.shiftedIndex, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
public int getMaxHealth()
{
return 30;
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.none.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.none.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.none.hurt";
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.func_85030_a("mob.none.step", 0.15F, 1.0F);
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return Item.appleRed.shiftedIndex;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean par1, int par2)
{
int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
int var4;
for (var4 = 0; var4 < var3; ++var4)
{
this.dropItem(Item.minecartEmpty.shiftedIndex, 1);
}
var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
for (var4 = 0; var4 < var3; ++var4)
{
if (this.isBurning())
{
this.dropItem(Item.cookie.shiftedIndex, 1);
}
else
{
this.dropItem(Block.obsidian, 1);
}
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
if (var2 != null && var2.itemID == Item.bucketEmpty.shiftedIndex)
{
if (--var2.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketLava));
}
else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketLava)))
{
par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketLava.shiftedIndex, 1, 0));
}
return true;
}
else
{
return super.interact(par1EntityPlayer);
}
}
/**
* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
*/
public EntitySteve spawnBabyAnimal(EntityAgeable par1EntityAgeable)
{
return new EntityNotch(this.worldObj);
}
public EntityAgeable func_90011_a(EntityAgeable par1EntityAgeable)
{
return this.spawnBabyAnimal(par1EntityAgeable);
}
}
Entity People:
package net.minecraft.src;
public class EntityPeople extends EntityAnimal
{
public EntityPeople(World par1World)
{
super(par1World);
this.texture = "/HardKamil/People.png";
this.setSize(0.9F, 1.3F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
this.tasks.addTask(2, new EntityAIMate(this, 0.2F));
this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.shiftedIndex, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
public int getMaxHealth()
{
return 30;
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.none.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.none.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.none.hurt";
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.func_85030_a("mob.none.step", 0.15F, 1.0F);
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return Item.ingotIron.shiftedIndex;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean par1, int par2)
{
int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
int var4;
for (var4 = 0; var4 < var3; ++var4)
{
this.dropItem(Item.saddle.shiftedIndex, 1);
}
var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
for (var4 = 0; var4 < var3; ++var4)
{
if (this.isBurning())
{
this.dropItem(Item.lapisLazuri.shiftedIndex, 1);
}
else
{
this.dropItem(Item.blazeRod.shiftedIndex, 1);
}
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
if (var2 != null && var2.itemID == Item.bucketEmpty.shiftedIndex)
{
if (--var2.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketLava));
}
else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketLava)))
{
par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketLava.shiftedIndex, 1, 0));
}
return true;
}
else
{
return super.interact(par1EntityPlayer);
}
}
/**
* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
*/
public EntitySteve spawnBabyAnimal(EntityAgeable par1EntityAgeable)
{
return new EntityPeople(this.worldObj);
}
public EntityAgeable func_90011_a(EntityAgeable par1EntityAgeable)
{
return this.spawnBabyAnimal(par1EntityAgeable);
}
}
mod_MinePeople:
package net.minecraft.src;
import java.util.Map;
public class mod_MinePeople extends BaseMod
{
public void load()
{
ModLoader.registerEntityID(EntitySteve.class, "Steve", ModLoader.getUniqueEntityId());
ModLoader.addSpawn(EntitySteve.class, 12, 4, 4, EnumCreatureType.monster);
ModLoader.registerEntityID(EntityNotch.class, "Steve", ModLoader.getUniqueEntityId());
ModLoader.addSpawn(EntityNotch.class, 12, 4, 4, EnumCreatureType.monster);
ModLoader.registerEntityID(EntityPeople.class, "Steve", ModLoader.getUniqueEntityId());
ModLoader.addSpawn(EntityPeople.class, 12, 4, 4, EnumCreatureType.monster);
}
public void addRenderer(Map map)
{
map.put(EntitySteve.class, new RenderBiped(new ModelBiped(), 0.5F));
map.put(EntityNotch.class, new RenderBiped(new ModelBiped(), 0.5F));
map.put(EntityPeople.class, new RenderBiped(new ModelBiped(), 0.5F));
}
public String getVersion()
{
return "v1.0";
}
public mod_MinePeople()
{
}
}
Kod błędu:
Pierwszy:
EntityNotch.java: 141
incompatible types found:net.minecraft.src Entity Notch
net.minecraft.src Entity Steve
return new EntityNotch (this.worldObj);
Drugi:
EntityPeople java:101
cannot find symbol: variable lapisLazuri
Trzeci:
EntityPeople.java: 141
incompatible types found:net.minecraft.src Entity Notch
net.minecraft.src Entity Steve
return new EntityPeople (this.worldObj);
Czwarty:
EntityNotch.java:105
Entity cannot be applied to net.minecraft.src.Block.int
this.dropItem(Block.obsidian, 1);
incompatible types found:net.minecraft.src Entity Notch
net.minecraft.src Entity Steve
return new EntityNotch (this.worldObj);