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Wyświetlanie wyników dla tagów 'praca ' .
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Witam, mam otóż taki mały problem, chciałbym aby na moim serwerze po wybraniu pracy dawało automatycznie przedmioty ale nie mam pojęcia jak to zrobić, pomożecie mi? Oto conifg, którego używam. # Jobs configuration. # # Stores information about each job. # # For example configurations, visit http://dev.bukkit.org/server-mods/jobs/. Jobs: Hunter: max-level: 80 income-progression-equation: baseincome*((0.20)^(joblevel-1)) leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) fullname: Hunter experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) ChatColour: RED Kill: Sheep: experience: 1.5 income: 1.5 Chicken: experience: 1.5 income: 1.5 Wolf: experience: 1.0 income: 1.0 Cow: experience: 1.5 income: 1.5 Pig: experience: 1.5 income: 1.5 shortname: H slots: 20 chat-display: full Miner: max-level: 50 income-progression-equation: baseincome*((1.05)^(joblevel-1)) leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) fullname: Miner experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: STONE: experience: 0.3 income: 0.2 GOLD_ORE: experience: 1.5 income: 1.0 LAPIS_ORE: experience: 1.5 income: 1.0 REDSTONE_ORE: experience: 1.5 income: 0.2 IRON_ORE: experience: 1.0 income: 0.2 MOSSY_COBBLESTONE: experience: 1.0 income: 1.0 COAL_ORE: experience: 0.75 income: 0.5 OBSIDIAN: experience: 0.2 income: 1.5 DIAMOND_ORE: experience: 5.0 income: 4.0 ChatColour: DARK_GRAY Place: IRON_ORE: experience: -10.0 income: -5.0 RAILS: experience: 0.0 income: 1.0 GOLD_ORE: experience: -10.0 income: -5.0 shortname: M slots: 20 chat-display: full Assasin: max-level: 110 income-progression-equation: baseincome*((0.50)^(joblevel-1)) leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) fullname: Assasin experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) ChatColour: YELLOW Kill: Player: experience: 20.0 income: 30.0 shortname: An slots: 20 chat-display: none Guard: max-level: 80 income-progression-equation: baseincome*((0.50)^(joblevel-1)) leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) fullname: Guard experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) ChatColour: RED custom-kill: Assasin: experience: 30.0 income: 30.0 Kill: Giant: experience: 5.0 income: 5.0 Skeleton: experience: 5.0 income: 1.0 Creeper: experience: 5.0 income: 5.0 Spider: experience: 5.0 income: 1.0 Slime: experience: 5.0 income: 1.0 Zombie: experience: 3.0 income: 1.0 Ghast: experience: 5.0 income: 1.0 PigZombie: experience: 2.0 income: 1.0 Wolf: experience: 5.0 income: 1.0 shortname: G slots: 20 chat-display: full Fisherman: slots: 20 max-level: 60 income-progression-equation: baseincome*((0.20)^(joblevel-1)) leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) fullname: Fisherman experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) ChatColour: AQUA shortname: Fi Fish: RAW_FISH: experience: 2.5 income: 3.5 chat-display: full Farmer: max-level: 50 income-progression-equation: baseincome*((0.20)^(joblevel-1)) leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) fullname: Farmer experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: Melon: experience: 1.0 income: 1.0 SUGAR_CANE_BLOCK: experience: 1.0 income: 1.0 CROPS-7: experience: 0.5 income: 2.0 Pumpkin: experience: 1.0 income: 1.0 ChatColour: BLUE Place: SEEDS: experience: 1.0 income: 0.5 SUGAR_CANE_BLOCK: experience: 1.0 income: 1.0 MELON_SEEDS: experience: 1.0 income: 0.2 shortname: Fa slots: 20 chat-display: full Woodcutter: max-level: 50 income-progression-equation: baseincome*((0.10)^(joblevel-1)) leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) fullname: Woodcutter experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: LOG: experience: 0.5 income: 0.5 ChatColour: GREEN Place: SAPLING: experience: 0.1 income: 1.0 WOOD: experience: -5.0 income: -5.0 shortname: W slots: 5 chat-display: full Digger: max-level: 50 income-progression-equation: baseincome*((0.20)^(joblevel-1)) leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) fullname: Digger experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: DIRT: experience: 0.1 income: 0.0 SAND: experience: 0.2 income: 0.5 GRASS: experience: 0.1 income: 0.0 GRAVEL: experience: 0.2 income: 0.5 CLAY: experience: 0.5 income: 1.0 ChatColour: GOLD shortname: D slots: 20 chat-display: full